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I am a Sheep.

Profile.

Hello, I'm Esther. Currently taking Dip in Early Childhood, Year2 T03. :) I love God, Godchasers& all nice people on Earth. (L)

SuperJunior& DBSK makes me smile. :)
Heechul, EunHyuk, Ryeowook, KyuHyun, Jaejoong, Max = (L) :D:D
I think GaIn from BEG is cool, so is Ji Yoon from 4Minutes. :)

Designer. : Nath!
Also. : Peekture!



Everyone - Planetshakers


Sunday, June 6, 2010

The second activity that I am introducing is Between the Lions: ABCD Watermelon.


This is a game which teaches children about language, specifically alphabets. It is suitable for younger children, around the age of two to three years old. The game does not have complicated rules or navigation which will not confuse the children.


In this activity, the cub is heard singing the "Alphabet Song", where she meets up with some problems. At certain letters where she was supposed to sing, a random picture would appear, stopping her from continuing the song.


Children are then asked to help her choose the letter that should be following after the last letter she sang. They have three options to choose from. When the cursor is placed over a certain letter, it will be read out to the children so that children will be able to identify the letters. The whole game ends when the cub is able to finish the whole alphabet song with the help of the children.

Organization and Design
There are little variation in the layout but there are still graphic elements present in this game. The navigation of the game is very clear, as children only face the same screen throughout the whole game.

Instructional Design and Delivery
The learning objectives are rather obvious - that is, to teach children about alphabets in an alphabetical order. This game provides very good audio and visual learning. In the game, the young cub sings along to the alphabet song when the alphabets appear. Also, even when the random picture appears, the cub continues singing, but replaces the next alphabet with the word of the picture. Children then learn new vocabulary when this happens. It will help to increase their knowledge.

Game-Based Learning
The rule of the game is very clearly stated - children only have to click on the correct letter. Also, when playing the game, children know what they have to do due to the prompting of the game character. The goal of the game is thus made very clear to children - to help the cub find the following letter. This game provides children with feedback promptly. When children click on the wrong answer, the cub will say "Well, let's try. I don't think it is right. I think the answer should be H. Can you find H for me?" The cub does not discourage children by saying explicitly that they are wrong, but instead it provides help for the children and encourages them to try again. If they answer correctly, the cub will say "That's right! Thanks for your help!" It makes children feel accomplished once they hear it. Student-to-computer interaction can be seen - children can sing along with the computerized voice when doing the activity.

After much evaluation, I feel that this game is well-suited for the younger age group as sensory learning takes place when children listen and use the mouse to click on the alphabets. I believe that children will benefit from this game as the alphabet song is repeated for a few times, though not the full song.

Parents and teachers can sing along with children the alphabet song when the children are doing the activity or even before the activity so that children are aware of the order of the alphabets. Parents and teachers can also make a set of 26 alphabets for the child to arrange.

Click here to play the game!

bah-ed at 11:13 PM


The activity I am introducing today is Curious George: Everything Must Go.


This activity is a game which involves matching. At the main screen of the game, the guy with the yellow hat (bottom left in picture above) gives instruction on which button to click in order for the game to start. In the game, George the monkey has to pack up his room. To do so, children have to help George clean his room by choosing the basket to put the object into. There are three baskets to choose from - the toy box, book cart and lastly the clothes hamper - from top to bottom.


As seen in the picture above, there is a book on the left side. To put the items into the basket, children simply have to click on the right answer. Even if they do not get it right, another chance would be provided, with a different item though.

The game ends when all six items have been placed into the rightful place. To end the game, it might take more than six times because whenever there is a wrong answer, that question would not be taken into account. Instead, another item would be provided to replace the question that had been answered incorrectly.

Organization and Design
The design of the game uses bright colors - mainly blue and yellow. These two colors when put together do not seem to be too striking and is just nice to capture one's attention. The navigation of the game is clear, children are told at the start what they should do to help George pack his room - that is to click on the correct basket where the item appeared belongs to.

Instructional Design and Delivery
The game objectives were clear - to sort out 6 different items into the 3 baskets that contain different categories of items. This game provides children with mostly audio and visual activities to learn. Every time the cursor is hovering on a certain basket, the man with the yellow hat will say out the label of the basket. Also, whenever children click on the basket, George lets go of the string and jumps down on the spring, causing the item to be thrown into the basket the children had picked. This activity helps children to think about classification of items and what category the certain item falls into.

Game-Based Learning
The rules and goals of the game were stated clearly. Children will have a clear understanding of what to do right from the start of the game. During the game, when children choose the correct answer, the man with the yellow hat will say "Good job" or "Nice work" to encourage the children. But when they have a wrong answer, he'll say "That's not right" so that children are aware that the items do not belong to the particular category. The child can interact with his peers while playing the game so that he can learn from his peers. The subject of the game is very explicit - classification.

After evaluating, I find that this game is able to provide children an opportunity to learn. Children find it hard to sit down to listen throughout for a lesson. But with an engaging activity (the game), children will find it better for learning to take place as games are something that children like. This game is good for teaching mathematics, especially classification.

For this game, parents and teachers can use it to teach children how to keep items orderly through the form of another activity. Parents and teachers can provide children with 6 objects that fall into 3 different categories. Children will try to complete the task themselves unless they really show a need for help.

Click here to start playing!

bah-ed at 3:12 PM

Wednesday, May 12, 2010

As the name implies, VAK learning styles uses three sensory receivers which are, Visual, Auditory and lastly, Kinesthetic. It is to determine a dominant learning style for an individual. It is based on modalities -- a channel by which human expression can take place and is composed of a combination of perception and memory. VAK is derived from the accelerated learning world and seems to be about the most popular model nowadays due to its simplicity, however, its main weakness is that the research does not support it. This is probably because it is more of a preference, rather than a style.

For Visual learners, charts/graphs can be used for their learning. The use of concept maps should also be encouraged.
For Auditory learners, verbalizing of the questions could aid them in their learning. Instead of using materials like paper, audios or videos could be used to increase the interest of these learners.
For Kinesthetic learners, activities according to the them that can help achieve the lesson's objectives helps to increase learning.

That's all!

bah-ed at 12:02 AM

Wednesday, May 5, 2010

Hello! :) This will just be a crappy post because I have not double-checked what I am supposed to write here. & yay! This blog's skin is totally the same as the one I'm using on my blog! NICE! I love it. :D HEHE. I'll forever be a sheep. :D

bah-ed at 9:43 PM


Testing! :)

bah-ed at 9:29 PM