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Sunday, June 6, 2010 The second activity that I am introducing is Between the Lions: ABCD Watermelon. This is a game which teaches children about language, specifically alphabets. It is suitable for younger children, around the age of two to three years old. The game does not have complicated rules or navigation which will not confuse the children. In this activity, the cub is heard singing the "Alphabet Song", where she meets up with some problems. At certain letters where she was supposed to sing, a random picture would appear, stopping her from continuing the song. Children are then asked to help her choose the letter that should be following after the last letter she sang. They have three options to choose from. When the cursor is placed over a certain letter, it will be read out to the children so that children will be able to identify the letters. The whole game ends when the cub is able to finish the whole alphabet song with the help of the children. Organization and Design There are little variation in the layout but there are still graphic elements present in this game. The navigation of the game is very clear, as children only face the same screen throughout the whole game. Instructional Design and Delivery The learning objectives are rather obvious - that is, to teach children about alphabets in an alphabetical order. This game provides very good audio and visual learning. In the game, the young cub sings along to the alphabet song when the alphabets appear. Also, even when the random picture appears, the cub continues singing, but replaces the next alphabet with the word of the picture. Children then learn new vocabulary when this happens. It will help to increase their knowledge. Game-Based Learning The rule of the game is very clearly stated - children only have to click on the correct letter. Also, when playing the game, children know what they have to do due to the prompting of the game character. The goal of the game is thus made very clear to children - to help the cub find the following letter. This game provides children with feedback promptly. When children click on the wrong answer, the cub will say "Well, let's try. I don't think it is right. I think the answer should be H. Can you find H for me?" The cub does not discourage children by saying explicitly that they are wrong, but instead it provides help for the children and encourages them to try again. If they answer correctly, the cub will say "That's right! Thanks for your help!" It makes children feel accomplished once they hear it. Student-to-computer interaction can be seen - children can sing along with the computerized voice when doing the activity. After much evaluation, I feel that this game is well-suited for the younger age group as sensory learning takes place when children listen and use the mouse to click on the alphabets. I believe that children will benefit from this game as the alphabet song is repeated for a few times, though not the full song. Parents and teachers can sing along with children the alphabet song when the children are doing the activity or even before the activity so that children are aware of the order of the alphabets. Parents and teachers can also make a set of 26 alphabets for the child to arrange. Click here to play the game!
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